Cadaver game amiga


















If I am in dire need, there are plenty of old weapons still around, many of them in good condition. Seventh Day Some of these caverns lie below the waterline,and in the wet season as now are partially flooded. Last night I slept by a pool of water trapped underground, stagnant and too dark to fathom. I should have known better, but I was tired. It seemed like a few moments later when I was wakened from a terrible dream by waves lapping against my face.

Long years of living as a gugitive have trained me to respond to danger with speed: I looked up to see a huge snake-like creature about a strike. My fingers were on the crossbow before I blinked; it was dead before I blinked again. It sank below the water with barely a ripple.

But at that point of discovered salvation: hidden amongst the rocks by that same pool there were two potions still corked fresh in their flasks - perhaps left there by the dwarves? The faded script on one of them indicated that it would increase my stamina: I drank it and feel much refreshed. The other one has no label, and I cannot trust to taste it yet. There will come a time. Ninth Day This has been the most enlightening of all my days underground. I found a room that must have been an old guard-post in the past though I can't recall it : it contained many useful finds.

The emeralds and gold are worthless treasures - but there was armour there in the green and white colours of Lord Carolus; and a spell written on parchment. I cast it, and the words of the spell faded; in their place was a vision of the underground labyrinth, mapped out in its entirety. Necromancy, to be sure - but invaluable. I am now more hopeful: there's nothing between me and the castle but a few traps set to catch the unwary.

I will not be caught: now that I know the way ahead, I will travel more slowly, examine everything more carefully. I felt the breeze once more, much closer now, and much warmer. I fear this may be a dragon's lair. Tenth Day Despair. I found a room I thought contained no trickery: in my eagerness I rushed across it, and stumbled. The floor opened beneath me, and in the fall I dropped the map. I had a potion whose label hinted that I would have great jumping ability; I drank, but the reward was not enough.

After a few hours I managed to find my way out again anyway, but I now have no guide other than my confused memory. I see lines and doorways in my mind, but I cannot be sure they aren't imagination. How could I have been so stupid? Tenth Day evening There is much magic about this place: I can feel my fingers shiver when I touch certain objects or enter new caverns. But no magic can help me now: I am trapped in a corridor hewn from the stone, and the door at its end is impassable. I have tried for hours to find a way through some hidden button, some gargoyle's tooth, a key, a gem, a spell to open it - but all to no avail.

The only clue I have is the fungus, which grows everywhere in the caverns but here spreads at an incredible rate - it seems that each time I come back to the corridor there is more. Eleventh Day In a chest in a hidden cave there were more spells, more potions.

I am now equipped with magic to combat the evil creatures around me: nothing dares stand against my fireballs, my power to freeze and harm. I can slow their movements, kill them, do what I like. It seems as if someone ripped up the Book of Magic and scattered its leaves in these caverns - it's just a pity the spells have a limited lifespan.

The potions are the same: if I want to run like the wind, I am a mere mouthful away - but I must save what I have. I might need it for later. Still no way through this door. Thirteenth Day morning The harder I look, the more I find abandoned in this place. Am I being lured into a larger trap, something beyond these petty dimensions?

More potions to confuse me, to fill the holes in my mind where the map should be: I am convinced one of the flasks contains poison; another appears to protect me from attacks. My confidence is high, my strenght is good. If I could pass this coridor, everything would be simple. Yesterday evening I came across another rome I hadn't encountered before; on its walls there were runes and foreign script - a language I had never experienced.

What can I do to understand it? Is it important? No magic can unlock this door. Thirteenth Day afternoon I did it! Patience was its own reward: I kept coming back to have another look at the problem, and now the way is clear.

I almost laughed when I passed through the rough archway: it was so simple! The puzzler's mind is twisted in ways I cannot begin to comprehend. The warp wind is nearer now, and stronger.

First there is the bellow now frighteningly near - a hollow roar from some pained creature. If it was the air and the echoes come to life in my mind, I would feel more at ease with this task; but I know that the sound comes from a living thing.

I have a feeling I may have disturbed something which would rather be left undisturbed. If I could find my way to the castle, I feel sure the task would would make more sense. By now my companions will be thinking of sending a search party - none of us knew that it would be this hard. Hopefully by the time they arrive we can celebrate together.

Thirteenth Day evening The noise grows louder, the air warmer. But I am prepared for anything Dianos may have set against me. A few more turns, a couple of rooms, and I will know. As Karadoc the dwarf, you explore the muky dungeons and eerie corridors of Castle wulf, interacting with hundreds of objects, people, monsters and puzzles. The ultimate objective is to kill the necromancer, Dianos; but, as is the tradition with bounty hunters, what you find along the way is yours to keep.

There are three major modes of controlling the dwarf and his actions: basic movement, interacting with objects via icons, and the rucksack. Pressing the fire button when he is holding nothing allows him to jump. Pressing the 'H' key toggles a held object on and off, allowing the dwarf to jump without having to return a weapon or spell to the rucksack.

If any other object is being held it is thrown when you press the fire button be careful not to accidentally throw items. The item held is displayed in a large window in the left hand status panel when no other action is being carried out. Walls and floor may contain relevant decorative effects or they may not - you'll have to experiment. Exits are the usual mode of travelling from room to room though not the only way : they're generally either simple archways or unlocked doors.

However, some doors may be locked, with magic, an obstruction or a simple mechanical lock: these can be opened with a key most of which need to be inserted into a keyhole , an ovject, or a spell. Every object has certain characteristics such as weight or a specific use: on touching an object, the left hand status display reveals a scrics of icons which represent the actions that can be executed on that item for example, searching it, or picking it up.

The name of the object are displayed in the right hand panel. ICONS Objects are manipulated using the icons available: these vary according to the item you can't drink a spell or cast a potion.

The joystick cycles through the available icons and the fire button activates them. At the beginning of the game, or at any time during it, you can customise the icon interaction according to taste, simply by pressing F3 or F2. Download Cadaver Register Login Help. MyAbandonware More than old games to download for free! Browse By Download KB. Play in your browser. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like.

Send comment. Download Cadaver We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! DOS Version. Download 7 MB. Download 6 MB.

Follow Us! Those Bitmap guys knew a thing or 2 about appealing graphics. Awesome graphics in true Bitmap Brothers style. I remember as kid, when I was sitting in school thinking about how to solve a Cadaver puzzle.

And in some rooms, I made huge piles of stuff to reach ledges or climb over gates that way. Quite likely I even managed to circumvent one or two puzzles with that.

View all comments 1. Little Monkey Lost I had this game with some compilation I bought. I regret it that I gave up and did not play very far. Was I really that stupid. I think I've missed a wonderful experience now Huge, absorbing and very atmospheric with beautiful graphics. Hard as hell, but fun. A difficulty from hell. That is Cadaver. Show more comments. Box Scan. Magazine Scan. Lemon Recommends. Possible Download Sites.

External Links. Conversion Links. Join our Amiga community and you can do things like: Rate, comment and review games Discuss with other Amiga enthusiasts Create lists of favourites, completed games etc. No thanks Login Register. A bros site to Lemon Start Games Community Help Links. Do you like cookies? I agree. Logo The Bitmap Brothers. Dan Malone , Robin Chapman. English , German , French.

Isometric 3D.



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