Sword of the stars collectors edition patch


















Up next are the Liir. The Liir are highly intelligent.. So long and thanks for all the fish. They move by making rapid tiny teleports. You don't actually see it in game, but this method of movement has some very big advantages. All other ships in game are effected by inertia, so if they go on an attack run often they will fly past the ship having to turn around and repeat the process losing valuable shooting time.

However since Liir ships never actually thrust forward they have no inertia. Think the Arilue in the Star Control series. This lets them stick close to the enemies in combat, attacking like a pod of This takes place both in the space map and in tactical combat.

When right next the a planet Liir ships practically cant move, but at the far reaches of the combat they circle the target easily. The stutter drive away from gravity wells is the second fastest movement, but the second slowest with close to them. The Liir being the intelligent space dolphins that they are also have access to more tech. And last but certainly not least are the Hivers. Hivers are an insect like race, though they have a regular circulatory system.

They never developed a method for faster than light travel, so that star that is 9 LY away takes a long time to reach as a hiver. But of course they have an advantage. The Hivers can set up a gate, when deployed the gate allows 1 turn transportation of ships between gated worlds. So while expanding with Hivers can be slow, trying to break the hiver shell is hard. The unpopulated world you are 2 turns away from suddenly has the entire hiver defense fleet around it the next turn.

The balancing factor is that there is a gate capacity, a hiver player must gate many worlds to increase his gate capacity or he will have a hard time moving large numbers of ships around at once. World wise hivers usually have no competition since they prefer the smaller worlds with less gravity that the other races can't live on. Starting with the simplest of weapons the Gauss cannon. The gauss cannon line simply shoots a chunk of metal at the enemy.

While not the most damaging of attacks or the most accurate it has an added bonus of pushing the enemy ship a bit. While a single gauss cannon won't do much to an enemy ship; in numbers they can send ships spiraling out of control unable to fight back. Gauss cannons when used against planets have a high effect on the infrastructure and population, in addition the environment does not handle high-speed impact very well and it can raise the hazard rating.

Gauss weapons come in a variety of sizes ranging from point defense to an entire siege cannon mission section. The cousin of the gauss cannon, it also fires a solid object however this object is not intended to directly strike the enemy though it does happen occasionally, and it does a lot of damage.

Instead the projectile detonates mid flight and releases a bunch of fletches. Good for tight formations. Lasers are very accurate and do decent damage. Nothing really special about them, they are a simple and basic weapon.

They are small weapon, but make excellent point defense. Beams, beams beams beams. Beams are the heavy laser and come in two different types though each type has a variety of different choices. The first type of beams are the turreted beams. They are VERY accurate and highly damaging. They fire a solid stream of energy and can slice ships apart. The highest level of these beams also introduces some gravitational powers : The other type are fixed beams.

These are massive beams they draw from the ships power and thus slowing it down. But they can do major damage to anything they hit. While they can't rotate on their own like the other beams and thus only what is directly in front of the ship can get hit, they are a powerhouse. Both lasers and beams when used against planets effect population mostly, they damage the infrastructure a decent amount but not like gauss weapons, they have a minor effect on the environment.

They fire a blob of stuff the stuff depends on your tech level. They are rather inaccurate like gauss weapons and don't have a neat side effect of bouncing a ship around, they fit in medium turrets and do good damage. Energy cannons deal pretty decent enviroment damage and good pop damage.

They come in 3 different sizes and have pin point accuracy. They don't do a lot of damage per shot, but the shot can arc to nearby enemy ships. This can be extremely effective vs.

As the game designer pointed out, planets tend to strike themselves with lighting quite a bit, so lightning weapons don't have much of an impact. They gain strength over time, but will detonate before hitting the target if enough time goes by.

Torpedoes can be shot down, but they do excellent damage. Missiles are automatically upgraded when you research improvements for them, which is nice since you don't have to retire old ships. Missiles can be shot down, but they travel very fast and in numbers are very damaging. When used against planets they attack population, infrastructure and the hazard rating.

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Last edited by Dodger[r63] ; 7 Mar, am. Wombat View Profile View Posts. Thanks for all the replys. Combatadam, check the Kerberos site for patch info. Llamedos View Profile View Posts. Per page: 15 30 Date Posted: 5 Mar, am. Posts: 9. Discussions Rules and Guidelines.

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